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Ghost of the sea hand of fate
Ghost of the sea hand of fate









ghost of the sea hand of fate

Arriving by rowboat heavily loaded with three chests you should see several skeletons as well as the Skeleton Lord Graymarrow. On the island, you’ll have to retrace the final moment of three pirates and their killers to find their lost souls trapped in hidden chests, and the keys to set them free.īegin your search for the lost souls on the shores of Kraken’s Fall and you should come across the ghostly remnants of the skeleton attack, as long as you have the Ferryman’s Lantern raised high. With this in hand, you’ll have to head to the second island mentioned on the ledger, which can either be Kraken’s Fall or Old Faithful Isle. Hold it high and you should find some footprints left behind that lead you to the story of the Ferryman’s last moments. You’ll have a chance to experiment with the lantern now, which you can find in your quest item inventory. Unearth the Sarcophagus of the Ferryman and open to find his earthly remains, and the lantern. Once you’ve arrived on whichever of these gloomy isles, you’ll have to venture to the highest peak and seek out the ominous-looking tree there to dig under. The ledger is clear about where to go and will direct you to either Marauder’s Arch or Kraken’s Fall.

ghost of the sea hand of fate

Before you can save these souls you’ll have to find his lantern which is able to reveal the spirit world to mortal eyes, which he kept with his body after he died. The first pages of the ledger the Ferryman gave you will tell you where to go first.

#Ghost of the sea hand of fate full

That means on a full crew at least three will have to make their way to the ferry to begin the adventure.Īfter you’ve begun the voyage, the Ferryman will hint at his tale of woe and send you on a quest to save some trapped souls, since you did such a good job rescuing Rose and George. Once you’ve made your way to the Ferry by whatever means you choose (jumping from the crow's nest, drowning, or firebombs are the easiest to achieve at an outpost), find the book and make sure that over half your crew vote for the voyage to begin the Tall Tale. Related: All Threats You Can Avoid With The Spyglass In Sea Of Thieves Reaching him is simple and can be done from more or less anywhere in the game. Instead, you can find the Tall Tale Voyage Book next to the Ferryman on the Ferry of the Damned. Unlike every other Tall Tale you’ve done or will do, this one cannot be started anywhere on the typical game map. To take on the Fate of the Morningstar Tall Tale you must have done the previous tales in this arc, starting with the Shroudbreaker that can be found by the Mysterious Stranger in any of the taverns at any outpost.











Ghost of the sea hand of fate